App Icon
- Iphone App Development Software For Mac
- Iphone App Development Guide
- Run Iphone App On Mac
- Mac Mini Ios App Development
- Install Iphone Apps On Mac
- Connect Mac And Iphone
Every app needs a beautiful and memorable icon that attracts attention in the App Store and stands out on the Home screen. Your icon is the first opportunity to communicate, at a glance, your app’s purpose. It also appears throughout the system, such as in Settings and search results.
- ## Top productivity app in 136 countries. More than 2 million satisfied paying users. Featured in Apple's 'Amazing Apps' TV commercial. ## Staying focused with the cutest gamified timer. ## Over 800,000 real trees were planted on Earth by our users. 'Forest works well, and if your goal is to be.
- Apple’s M1-based Macs will start to be delivered to users next week and are capable of running iPhone and iPad apps natively. In an App Store story and developer documentation, Apple has explained how that will work. IPhone and iPad apps will be available on the Mac App Store by default, although developers can opt.
- As announced at WWDC20, we’re excited to bring iPhone and iPad apps to the Mac App Store on Apple silicon Macs — so your apps can reach even more users worldwide. By default, your apps will be published automatically on the Mac App Store. To make sure that Mac users have a great experience, confirm that your apps work well on this platform and don’t rely on iPhone or iPad features not.
- Test Your Apps with TestFlight. TestFlight makes it easy to invite users to test your apps and collect valuable feedback before releasing your apps on the App Store. You can invite up to 10,000 testers using just their email address or by sharing a public link.
Iphone App Development Software For Mac
Embrace simplicity. Find a single element that captures the essence of your app and express that element in a simple, unique shape. Add details cautiously. If an icon’s content or shape is overly complex, the details can be hard to discern, especially at smaller sizes.
Provide a single focus point. Design an icon with a single, centered point that immediately captures attention and clearly identifies your app.
Download the latest version of Xcode on your Mac free from the App Store. To download the latest version of Xcode. Open the App Store app on your Mac (by default it’s in the Dock). In the search field in the top-right corner, type Xcode and press the Return key. The Xcode app shows up as the first search result. Click Get and then click.
Design a recognizable icon. People shouldn’t have to analyze the icon to figure out what it represents. For example, the Mail app icon uses an envelope, which is universally associated with mail. Take time to design a beautiful and engaging abstract icon that artistically represents your app’s purpose.
Keep the background simple and avoid transparency. Make sure your icon is opaque, and don’t clutter the background. Give it a simple background so it doesn’t overpower other app icons nearby. You don’t need to fill the entire icon with content.
![Mac Iphone App Development Mac Iphone App Development](/uploads/1/3/3/8/133892749/757762865.jpg)
Use words only when they’re essential or part of a logo. An app’s name appears below its icon on the Home screen. Don’t include nonessential words that repeat the name or tell people what to do with your app, like 'Watch' or 'Play.' If your design includes any text, emphasize words that relate to the actual content your app offers.
Don’t include photos, screenshots, or interface elements. Photographic details can be very hard to see at small sizes. Screenshots are too complex for an app icon and don’t generally help communicate your app’s purpose. Interface elements in an icon are misleading and confusing.
![Iphone Iphone](/uploads/1/3/3/8/133892749/832355980.png)
Don’t use replicas of Apple hardware products. Apple products are copyrighted and can’t be reproduced in your icons or images. In general, avoid displaying replicas of devices, because hardware designs tend to change frequently and can make your icon look dated.
Don’t place your app icon throughout the interface. It can be confusing to see an icon used for different purposes throughout an app. Instead, consider incorporating your icon’s color scheme. See Color.
Test your icon against different wallpapers. You can’t predict which wallpaper people will choose for their Home screen, so don’t just test your app against a light or dark color. See how it looks over different photos. Try it on an actual device with a dynamic background that changes perspective as the device moves.
Keep icon corners square. The system applies a mask that rounds icon corners automatically.
App Icon Attributes
All app icons should adhere to the following specifications. Desktop monitor mac app.
Attribute | Value |
---|---|
Format | PNG |
Color space | Display P3 (wide-gamut color), sRGB (color), or Gray Gamma 2.2 (grayscale). See Color Management. |
Layers | Flattened with no transparency |
Resolution | Varies. See Image Size and Resolution. |
Shape | Square with no rounded corners |
App Icon Sizes
Every app must supply small icons for use on the Home screen and throughout the system once your app is installed, as well as a larger icon for display in the App Store.
Device or context | Icon size |
---|---|
iPhone | 180px × 180px (60pt × 60pt @3x) |
120px × 120px (60pt × 60pt @2x) | |
iPad Pro | 167px × 167px (83.5pt × 83.5pt @2x) |
iPad, iPad mini | 152px × 152px (76pt × 76pt @2x) |
App Store | 1024px × 1024px (1024pt × 1024pt @1x) |
Provide different sized icons for different devices. Make sure that your app icon looks great on all the devices you support.
Mimic your small icon with your App Store icon. Although the App Store icon is used differently than the small one, it’s still your app icon. It should generally match the smaller version in appearance, although it can be subtly richer and more detailed since there are no visual effects applied to it.
Spotlight, Settings, and Notification Icons
Every app should also provide a small icon that iOS can display when the app name matches a term in a Spotlight search. Additionally, apps with settings should provide a small icon to display in the built-in Settings app, and apps that support notifications should provide a small icon to display in notifications. All icons should clearly identify your app—ideally, they should match your app icon. If you don’t provide these icons, iOS might shrink your main app icon for display in these locations.
Device | Spotlight icon size |
---|---|
iPhone | 120px × 120px (40pt × 40pt @3x) |
80px × 80px (40pt × 40pt @2x) | |
iPad Pro, iPad, iPad mini | 80px × 80px (40pt × 40pt @2x) |
Device | Settings icon size |
---|---|
iPhone | 87px × 87px (29pt × 29pt @3x) |
58px × 58px (29pt × 29pt @2x) | |
iPad Pro, iPad, iPad mini | 58px × 58px (29pt × 29pt @2x) |
Device | Notification icon size |
---|---|
iPhone | 60px × 60px (20pt × 20pt @3x) |
40px × 40px (20pt × 20pt @2x) | |
iPad Pro, iPad, iPad mini | 40px × 40px (20pt × 20pt @2x) |
Iphone App Development Guide
Don’t add an overlay or border to your Settings icon. iOS automatically adds a 1-pixel stroke to all icons so that they look good on the white background of Settings.
Run Iphone App On Mac
TIP If your app creates custom documents, you don't need to design document icons because iOS uses your app icon to create document icons automatically.
User-Selectable App Icons
For some apps, customization is a feature that evokes a personal connection and enhances the user experience. If it provides value in your app, you can let people select an alternate app icon from a set of predefined icons that are embedded within your app. For example, a sports app might offer icons for different teams or an app with light and dark modes might offer corresponding light and dark icons. Note that your app icon can only be changed at the user’s request and the system always provides the user with confirmation of such a change.
Provide visually consistent alternate icons in all necessary sizes. Like your primary app icon, each alternate app icon is delivered as a collection of related images that vary in size. When the user chooses an alternate icon, the appropriate sizes of that icon replace your primary app icon on the Home screen, in Spotlight, and elsewhere in the system. To ensure that alternate icons appear consistently throughout the system—the user shouldn't see one version of your icon on the Home screen and a completely different version in Settings, for example—provide them in the same sizes you provide for your primary app icon (with the exception of the App Store icon). See App Icon Sizes.
For developer guidance, see the setAlternateIconName method of UIApplication.
NOTE Alternate app icons are subject to app review and must adhere to the App Store Review Guidelines.
Photo by Rodrigo Galindez https://brightrenew744.weebly.com/blog/mac-uninstall-chrome-app-launcher.
Do I need a Mac to make iPhone apps? Apple Watch apps? Mac apps? The short answer is no. But there's a lot more to it than just that.
When making apps for an Apple device (phone, watch, computer) you need to use Xcode. A free piece of software created by Apple that allows you to design and code up apps. Xcode only works on Apple's operating system OS X. So if you have a Mac, then you can run Xcode no problem. If you don't have a Mac, there are two work arounds that I know of that you can use. So in total there are three ways you can run Xcode. Here's my thoughts on each of them.
1. Using a Mac
This is by far the best option. Using apple's hardware to run Xcode is going to be your best experience for making apps. You might not have a Mac though and buying one can be expensive. I remember when I wanted to first buy a Mac and couldn't get over the price tag. The MacBook I was looking to buy cost $1,200. A PC with similar parts (RAM, CPU, HardDrive, etc..) cost only $400. Three times the money for a stinking Apple logo! In retrospect, the money was well worth it.
If you are interested in going this route and buying a computer, check out my Mac Buying Guide for developers.
Also be on the lookout of place where you could use a Mac for free. Maybe your library has a machine you can use.
2. Using a Cloud Service
Mac Mini Ios App Development
This is my second favorite option. It's a really creative solution for helping people make apps who don't have Macs. There are few companies that own a bunch of Mac computers and allow you to access them via the web and control them remotely. It's kind of like renting a Mac month to month. All you need is a web browser to access your machine. The downside to this is you have to pay a monthly fee and you must be connected to the internet to do your work. Here are links to two companies that do this: macincloud.com and xcodeclub.com
3. Virtual Machine
Install Iphone Apps On Mac
This option involves creating a virtual machine on your computer, installing Apple's OS X operating system, and then running Xcode on that virtual machine. I don't like this option for two reasons.
- It's complicated. It takes a lot of work and technical know how to get your virtual machine set up.
- It's illegal. Apple doesn't sell OS X by itself as a stand alone product. They sell computers with OS X on them. For this reason, you can't buy a copy of OS X and run it on your computer. You would have to download it illegally. Some people argue that Apple would never come after you for doing this but I don't think it's worth the risk and besides, you're going to have a MUCH better experience with an actual Mac. Here's a good summary of the legality.
Connect Mac And Iphone
If you got the budget for it, buy a Mac. I know it's crazy expensive but I believe you'll fall in love with your Mac. If you end up using a cloud service, let me know in the comments what your experience has been. I'd love to hear more.